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Nexus6 05-01-2011 20:20

Jaką postacią jesteś w świecie DnD?
 
Polecam bo świetna zabawa i (!) test wyszedł mi w 100% prawidłowo ;D Zawsze czułem się na chaotic neutral i zawsze grałem w dnd Druidem :D
Link do testu: What D&D Character Am I?

A oto moje wyniki

You Are A:

Chaotic Neutral Human Druid (3rd Level)


Ability Scores:
Strength- 14
Dexterity- 15
Constitution- 16
Intelligence- 13
Wisdom- 15
Charisma- 13

Alignment:
Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment because it seeks to eliminate all authority, harmony, and order in society.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.le to any other character.

Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXX (11)
Neutral Good ---- XXXXXXXXXXXXX (13)
Chaotic Good ---- XXXXXXXXXXXXXXXXX (17)
Lawful Neutral -- XXXXXXXXXXXXXXXXXX (18)
True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXXX (24)
Lawful Evil ----- XXXXXXXXX (9)
Neutral Evil ---- XXXXXXXXXXX (11)
Chaotic Evil ---- XXXXXXXXXXXXXXX (15)

Law & Chaos:
Law ----- XXXXX (5)
Neutral - XXXXXXX (7)
Chaos --- XXXXXXXXXXX (11)

Good & Evil:
Good ---- XXXXXX (6)
Neutral - XXXXXXXXXXXXX (13)
Evil ---- XXXX (4)

Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXX (8)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXX (6)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXXXX (11)
Half-Orc - XXXXXX (6)

Class:
Barbarian - (-4)
Bard ------ XXXX (4)
Cleric ---- (-4)
Druid ----- XXXXXX (6)
Fighter --- XXXX (4)
Monk ------ (-21)
Paladin --- (-19)
Ranger ---- (0)
Rogue ----- (0)
Sorcerer -- (0)
Wizard ---- (-8)

Anonim 05-01-2011 21:21

Jakoś nie czuję się Kapłanem 4 poziomu. Już wolałbym być Zaklinacz/Barbarzyńca. No i bardziej czuję się Chaotyczny Neutralny, ale widać społeczeństwo tak bardzo zanurzyło się w zło, że neutralni i dobrzy zostali zepchnięci na dobro.


Chaotic Good Human Cleric (4th Level)


Ability Scores:
Strength- 13
Dexterity- 16
Constitution- 16
Intelligence- 18
Wisdom- 17
Charisma- 12

Alignment:
Chaotic Good - A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. Chaotic good can be a dangerous alignment because it disrupts the order of society and punishes those who do well for themselves.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.

Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXX (16)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Lawful Neutral -- XXXXXXXXXXXXX (13)
True Neutral ---- XXXXXXXXXXXXXXXXX (17)
Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)
Lawful Evil ----- XXXXXXXXXXXXX (13)
Neutral Evil ---- XXXXXXXXXXXXXXXXX (17)
Chaotic Evil ---- XXXXXXXXXXXXXXXXX (17)

Law & Chaos:
Law ----- XXXXX (5)
Neutral - XXXXXXXXX (9)
Chaos --- XXXXXXXXX (9)

Good & Evil:
Good ---- XXXXXXXXXXX (11)
Neutral - XXXXXXXX (8 )
Evil ---- XXXXXXXX (8 )

Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXXXX (10)
Elf ------ XXXX (4)
Gnome ---- XXXXXXXX (8 )
Halfling - XXXXXX (6)
Half-Elf - XXXXXXX (7)
Half-Orc - XXXXXXXX (8 )

Class:
Barbarian - XX (2)
Bard ------ (-6)
Cleric ---- XXXXXXXXXX (10)
Druid ----- (-6)
Fighter --- (-2)
Monk ------ (-17)
Paladin --- (-21)
Ranger ---- (-4)
Rogue ----- (-2)
Sorcerer -- XXXX (4)
Wizard ---- (0)

one_worm 05-01-2011 23:37

You Are A:

True Neutral Human Sorcerer (4th Level)


Ability Scores:
Strength- 14
Dexterity- 12
Constitution- 13
Intelligence- 16
Wisdom- 19
Charisma- 14

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.


Web page and journal code: Copy and paste the following:

<b>I Am A:</b> True Neutral Human Sorcerer (4th Level)
<br><br><u>Ability Scores:</u><br>
<b>Strength-</b>14<br>
<b>Dexterity-</b>12<br>
<b>Constitution-</b>13<br>
<b>Intelligence-</b>16<br>
<b>Wisdom-</b>19<br>
<b>Charisma-</b>14
<br><br><u>Alignment:</u><br><b>True Neutral</b> A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.<br>
<br><u>Race:</u><br><b>Humans</b> are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
<br><br><u>Class:</u><br><b>Sorcerers</b> are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
<br><br>Find out <a href='http://www.easydamus.com/character.html' target='mt'>What Kind of Dungeons and Dragons Character Would You Be?</a>, courtesy of Easydamus <a href='mailto:zybstrski@excite.com'>(e-mail)</a><br><br>


Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXX (16)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Good ---- XXXXXXXXXXXXX (13)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXX (20)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)
Lawful Evil ----- XXXXXXXXXXXXXXX (15)
Neutral Evil ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Evil ---- XXXXXXXXXXXX (12)

Law & Chaos:
Law ----- XXXXXXXX (8)
Neutral - XXXXXXXXXXXX (12)
Chaos --- XXXXX (5)

Good & Evil:
Good ---- XXXXXXXX (8)
Neutral - XXXXXXXXXXXX (12)
Evil ---- XXXXXXX (7)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXX (8)
Elf ------ XXXXXXXXXXXX (12)
Gnome ---- XXXXXX (6)
Halfling - XXXXXXXX (8)
Half-Elf - XXXXXXXXXX (10)
Half-Orc - XXXXXX (6)

Class:
Barbarian - (-2)
Bard ------ XX (2)
Cleric ---- (-2)
Druid ----- (-8)
Fighter --- XX (2)
Monk ------ (-27)
Paladin --- (-19)
Ranger ---- XXXX (4)
Rogue ----- (-2)
Sorcerer -- XXXXXX (6)
Wizard ---- XXXX (4)

Ale przebijać się przez te 100 coś pytań to już mi się później nie chciało :p

Anonim 05-01-2011 23:42

Mam lepszą konstytucję one_worm :D jak ja uwielbiam statystyki po angielsku... i mogliście poprawiać już te "8 )"

Nexus6 06-01-2011 19:15

Faktycznie ciężko było się przebić prez ten ogrom pytań

@Anonim widze iż masz cechy iście epickie ;p

Anonim 06-01-2011 23:18

Cytat:

Napisał Nexus6 (Post 279315)
Faktycznie ciężko było się przebić prez ten ogrom pytań

@Anonim widze iż masz cechy iście epickie ;p

Taki już jestem. Taki mam styl.
No nie mówcie, że nikomu więcej nie chce się przebrnąć przez te pytania. Są stylowe.

Heos 18-03-2011 15:40

A można jeszcze moim sposobem, nie przebijać się przez te 129 pytań, które już przy 20 robią się męczące i być:

Cytat:

True Neutral Human Fighter (1st Level)


Ability Scores:
Strength- 0
Dexterity- 0
Constitution- 0
Intelligence- 0
Wisdom- 0
Charisma- 0

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Fighters- Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.

Alignment:
Lawful Good ----- (0)
Neutral Good ---- (0)
Chaotic Good ---- (0)
Lawful Neutral -- (0)
True Neutral ---- (0)
Chaotic Neutral - (0)
Lawful Evil ----- (0)
Neutral Evil ---- (0)
Chaotic Evil ---- (0)

Law & Chaos:
Law ----- (0)
Neutral - (0)
Chaos --- (0)

Good & Evil:
Good ---- (0)
Neutral - (0)
Evil ---- (0)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- (0)
Elf ------ (0)
Gnome ---- (0)
Halfling - (0)
Half-Elf - XXXX (4)
Half-Orc - (0)

Class:
Barbarian - (-10)
Bard ------ (-10)
Cleric ---- (-10)
Druid ----- (-10)
Fighter --- (-10)
Monk ------ (-31)
Paladin --- (-31)
Ranger ---- (-10)
Rogue ----- (-10)
Sorcerer -- (-10)
Wizard ---- (-10)

Latilen 19-03-2011 15:02

Neutral Good Human Ranger (3rd Level)


Ability Scores:
Strength- 12
Dexterity- 13
Constitution- 11
Intelligence- 13
Wisdom- 13
Charisma- 12

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXX (20)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Lawful Neutral -- XXXXXXXXXXX (11)
True Neutral ---- XXXXXXXXXXXXXXXX (16)
Chaotic Neutral - XXXXXXXXXXXXXXX (15)
Lawful Evil ----- XXXXX (5)
Neutral Evil ---- XXXXXXXXXX (10)
Chaotic Evil ---- XXXXXXXXX (9)

Law & Chaos:
Law ----- XXXX (4)
Neutral - XXXXXXXXX (9)
Chaos --- XXXXXXXX (8)

Good & Evil:
Good ---- XXXXXXXXXXXXXXXX (16)
Neutral - XXXXXXX (7)
Evil ---- X (1)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXX (8)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXXXXXXXX (12)
Halfling - XXXXXXXX (8)
Half-Elf - XXXXXXXX (8)
Half-Orc - XXXX (4)

Class:
Barbarian - (-4)
Bard ------ XX (2)
Cleric ---- (-6)
Druid ----- XXXXXX (6)
Fighter --- (0)
Monk ------ (-17)
Paladin --- (-25)
Ranger ---- XXXXXXXX (8)
Rogue ----- (-4)
Sorcerer -- XX (2)
Wizard ---- (-4)

+++++

Nie przesadzajcie, aż tak źle z tymi pytaniami nie było. Przyjnajmniej nie zalatywało aż tak tendencyjnością ;p

A test niezły, moje pierwsze postacie to były właśnie ranger human.

Może ktoś zna opis Gnoma? Jeden punkt i bym była nieco inna ;]

Zekhinta 19-03-2011 17:36

Lawful Neutral Human Sorcerer (4th Level)



Ability Scores:
Strength- 10
Dexterity- 11
Constitution- 12
Intelligence- 14
Wisdom- 17
Charisma- 17

Alignment:
Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment because it seeks to eliminate all freedom, choice, and diversity in society.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

A najśmieszniejsze jest to, że nigdy, ale to przenigdy, podczas ponad dziesięcioletniego stażu jako gracz w RPG nie grałam magiem ani innym szlafrokiem :D

Agape 01-04-2011 11:48

Uff sporo tego było. Przy setnym pytaniu miałam ochotę to wyłączyć ale jakoś dobrnęłam :) Charakter mi się zgadza tylko czemu mi wyszedł 2 lvl? Czy to aż tak widać że jestem początkująca? xD

You Are A:

Chaotic Neutral Human Ranger (2nd Level)


Ability Scores:
Strength- 11
Dexterity- 8
Constitution- 13
Intelligence- 12
Wisdom- 13
Charisma- 9

Alignment:
Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment because it seeks to eliminate all authority, harmony, and order in society.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXX (14)
Neutral Good ---- XXXXXXXXXXXXXX (14)
Chaotic Good ---- XXXXXXXXXXXXXXX (15)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXX (22)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXX (23)
Lawful Evil ----- XXXXXXXXXXXX (12)
Neutral Evil ---- XXXXXXXXXXXX (12)
Chaotic Evil ---- XXXXXXXXXXXXX (13)

Law & Chaos:
Law ----- XXXXXXXX (8 )
Neutral - XXXXXXXX (8 )
Chaos --- XXXXXXXXX (9)

Good & Evil:
Good ---- XXXXXX (6)
Neutral - XXXXXXXXXXXXXX (14)
Evil ---- XXXX (4)

Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXX (4)
Elf ------ XXXX (4)
Gnome ---- XXXXXX (6)
Halfling - XXXX (4)
Half-Elf - XXXXX (5)
Half-Orc - XXXXXXXXXXXX (12)

Class:
Barbarian - XX (2)
Bard ------ (0)
Cleric ---- (-4)
Druid ----- XXXX (4)
Fighter --- (0)
Monk ------ (-23)
Paladin --- (-21)
Ranger ---- XXXXXX (6)
Rogue ----- (-6)
Sorcerer -- (-2)
Wizard ---- XX (2)


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