Woodsman is knowledgeable
at "living off the land." Expert in camping and survival, he
can build a camp, make a fire in the rain, find edible plants, etc.
If a party without a Woodsman is travelling through wilderness without
rations and/or camping gear, each member must make a 3-die
roll daily against IQ, or take one hit of damage due to exposure, lost
sleep, bad food, etc. Damage is double in a swamp or rain, triple in
desert or extreme cold. ST lost this way may not be recovered until
the party reaches civilization and can rest. A party in the wilderness
travels at half normal speed unless half (or more) of the characters
are Woodsmen. Note: Some places (like caverns) may have no food
of any kind to be found ... |