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Stary 17-04-2019, 16:36   #34
Lord Cluttermonkey
 
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Do konkretnych postaci bym się nie przywiązywał dlatego. Może się zdarzyć, że komuś przeżyje akurat najgorszy statblock w zestawie bo akurat miał szczęście a inne nie. Jak sobie poczytacie raporty które linkowałem, to w takim Dziedzictwie Ungernów kozaczył przykładowo magic user Nazdak STR 8, INT 16, WIS 12, DEX 6, CON 7, CHA 6. Więcej minusów niż plusów.

Uwielbiam ten odcinek tej kampanii:

Inspiracje: [OD&D] Dziedzictwo Ungernów – Chaotyczny Teurg powstaje

PS Przypomniało mi się, że moglibyście określić już Alignment postaci. W ACKS mamy tylko trzy - Praworządny, Neutralny i Chaotyczny i są określone poprzez nastawienie do cywilizacji. Alignment może ulec zmianie w trakcie gry. W ramach jednej drużyny dopuszczam kombinacje: Lawful + Neutral, Neutral lub Neutral + Chaotic, więc najbezpieczniej grać Neutralami.

Cytat:
ALIGNMENT
In the Adventurer Conqueror King System, your character will enter a world of ceaseless violent struggle, where civilization is ever-assailed by forces intent on its destruction. In this perilous realm, he will be called to choose a side: Will he pledge to defend civilization and its allies against those who seek to destroy it? Will he sell his sword to any who can offer fame or fortune? Or will he become an agent of entropy and destruction undermining peace and order? This choice is called Alignment, and the three choices are Lawful, Neutral, and Chaotic.

Law: Lawful beings believe that civilization is worth fighting for. Despite its vices and villainies, civilization must be defended against those who would destroy it. Lawful beings tend to see wars among civilizations as aiding the cause of Chaos, and so they seek peace among Lawful civilizations where possible. However, Lawful characters are not pacifists, nor are they necessarily altruists. Indeed, most would think something was wrong with a hero who turned down fame and fortune; chests of gold, magnificent weapons, comely consorts, and grants of land are, after all, the rightful rewards for great deeds of valor on behalf of Law.

Neutrality: Neutral beings generally enjoy the benefits of law and civilization, but it is not something they directly fight for. They tend to focus on their own ends, whether those are family, fame, fortune, pleasure, or power. A Neutral mercenary might be found fighting on behalf of Law or Chaos; a neutral farmer tends his crops and pays his taxes, whether to the Patriarch or the Lich-King.

Chaos: Chaotic beings actively seek to destroy civil society. Chaotic characters are often madmen or cultists of forgotten, chthonic gods. To the extent they have any order at all, societies of Chaotic characters are ruled by force and fear, and are often characterized by all manner of corruption and vice. Even decadent Lawful civilizations at least pay homage to civilizing virtue, but chaotic civilizations embrace their corruption.

Note that a character's choice of Alignment doesn't determine whether or not he takes care of his children, cheats on his wife, or steals from the merchant's guild. It is concerned only with the weighty issue of where his allegiance lies in the grand struggles of existence. To have an alignment of Lawful or Chaotic is to have chosen a side in this perpetual struggle. Many people, choosing no side, are Neutral, although it is important to remember that most Neutrals still want the protection of Law even though they are not willing to die for it. (To paraphrase George Orwell, Neutral humans sleep peaceably in their beds at night only because Lawful heroes stand ready to do violence on their behalf.)

Human vices, such as greed, lust, and vanity, are widespread and common even in Lawful societies. But Chaotic societies are characterized by their monstrous vices: Genocide, human sacrifice, wanton destruction, cannibalism, necrophilia, and so on. Evil is all-too-human in every civilization, but Chaotic is something both less and more than human.

 

Ostatnio edytowane przez Lord Cluttermonkey : 17-04-2019 o 16:58.
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