Wątek: funny stafik ;)
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Stary 02-07-2020, 19:34   #2909
hen_cerbin
 
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Unspoken rules of D&D:
  • There is nothing to be feared more than a smooth, empty dungeon hallway.
  • There is no such thing as an inconsequential twin sibling.
  • Nothing is ever THAT easy.
  • Unless you're actually IN a fishing village, any humanoid NPC found fishing is 99% likely to be something else in disguise, and 8 times out of 10 it will be a dragon.
  • The statue is never just a statue.
  • If something in the PC's path is flammable, it will burn. If it is not flammable, they will find a way to make it burn.
  • Attractive women that you find imprisoned will always betray you, most likely by being a succubus
  • If it is meant to be reasoned with, there's at least a 50% chance the party will kill it.
  • The rogue did it.
  • A "free stay at the inn" is never really free. Expect to be woken up in the middle of the night for a mandatory plot event.
  • No city will have more than two shops, unless it is crucial to the story that there be a hundred vendors
  • Any character's costume, no matter how skimpy, complicated, or simply outlandish, is always completely suitable to wear when climbing around in caves, hiking across the desert, and slogging through the sewers. It will continue to be completely suitable right afterwards when said character goes to meet the King.
  • Girl gamers mostly come in 2 flavours, quiet and shy, or RP freaks who put everyone else to shame.
  • The amount of shiny objects laying around is directly proportional to the acts of violence you had to commit to get to that point.
  • Sea travel is never safe.
  • Like the goal-keeper, the cleric is always blamed for a teams failure.
  • The amount of time spent by the GM carefully crafting a dark or tense theme and mood for an encounter is directly proportional to the percentage chance of having all of it ruined by a player with a Monty Python quote.
  • The DM runs the kind of game he would want to play in as a PC.
  • Owlbears are not cuddly.
  • Saying "What are the chances of that happening?" on anything other than statistical likelihood of dice rolls is the same as asking for the DM to do exactly that.
  • If there's a high cliff, ledge, deep chasm, or volcano caldera, there is a 95% chance that someone will fall into it dramatically.
  • Polka is not appropriate marching music.
  • When the GM forces the plot, do not make choo-choo noises.
  • Liquor is not embalming fluid.
  • It is not okay to abuse the bard's suggestion ability to form your own army.
 
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