Bez tego też dasz radę, raczej. Zobaczmy...
1/2 siły do młotów, czyli masz (zgaduję) 34% na start. Do tego +60% do profesyjnych umiejek, czyli masz już 94%. Do tego dodasz +20% z rozwoju, czyli 114% powinno wyjść. Z toporami miałbyś 104%...
Umiejętności powyżej 100% mają też takie znaczenie, że 1/20 wartości umiejętności jest krytycznym sukcesem, więc im większa biegłość w umiejętności, to większa szansa na krytyk. Są jeszcze specjalne sukcesy, zwykłe sukcesy, porażki i krytyczne porażki. Tak wyglądają te zasady w walce:
Cytat:
CRITICAL: A D100 result equal to or less
than 1/20th of the Adventurer’s skill rating.
For damage, roll twice and subtract both
results from the defender’s Hit Points. Ad-
ditionally, ignore the defender’s armor: the
defender takes full rolled damage, even if
wearing magic armor, since the critical blow
evaded the armor. Add any damage bonus.
A critical cannot be defl ected except by mag-
ic or a critical parry; cannot be defl ected or
dodged except by magic or a critical result. SPECIAL: A D100 result equal to 20 per-
cent or less (round up fractions) of the per-
centiles in the skill. (If a special is rolled for
a non-combat skill, something unusually
good happens. See the skills chapter for ex-
amples.)
In combat, the special causes a weapon to
do double damage. Add any normal dam-
age bonus, but armor defends fully. A spe-
cial parry lessens attack damage. SUCCESS: A D100 result equal to or less
than the Adventurer’s percentiles in the skill,
but a result higher than 20 percent of the
present skill.
A parry of the same level or higher de-
fl ects a successful attack, and a dodge of the
same or higher level evades it.
Successes achieve what was expected. FAILURE: A D100 result higher than the Ad-
venturer’s percentiles in the skill, but not a
fumble. Failure means that the attempted
skill achieved nothing. The next try may
succeed. FUMBLE: A D100 result of 99 and 00 if the
percentiles in the skill equal 100 or less, or
of 00 only if the skill’s percentiles equal 101
or more.
Fumbling a skill suggests an unexpect-
ed disaster. The fi ghter drops his weapon,
a tree limb breaks beneath the climber, etc.
|