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Stary 14-12-2012, 20:22   #1
Magnificate's Avatar
[Pathfinder] Jade Regent

Rozpoczynam rekrutację do sesji Jade Regent. Jade Regent to seria przygód wydanych przez Paizo, w której postacie udają się wraz z karawaną NPC na drugi koniec świata, by tam zaważyć na losie Cesarstwa Minkai. Na stronach Paizo jest do ściągnięcia darmowy Jade Regent Players Guide gdzie znajdują się wszelkie istotne informacje dotyczące tej serii przygód. (UWAGA: Duży plik PDF!)

Gracze: 4-6

System: Pathfinder (z wykorzystaniem mechaniki)

Golarion (sesja rozpoczyna się w Sandpoint)

Tempo: 1 post na tydzień (z wykorzystaniem GoogleDocs)

Postacie: 1szy poziom tworzone wg Point Buy 32 (Point Buy Calculator). Dozwolone jest wszystko z zalinkowanej wcześniej strony z mechaniką Pathfindera. Zaznaczę jednak, że ostatnimi laty w mechanice postaci graczy cenię sobie prostotę i elegancję. Nie ma ograniczeń co do charakteru, choć preferowane są postacie nie-złe. Nie ma ograniczeń co do ras, choć preferowane są te bardziej typowe. Do wyboru 3 traits, ale patrz poniżej:

Ze względu na fakt, że w Jade Regent istotny element stanowią relacje postaci z czterema głównymi NPC jeden trait musi być przeznaczony na zobrazowanie początkowego związku postaci gracza z którymś z czterech NPC. Szczegóły są w Players Guide, ale dla wygody traity przekleję poniżej:

Best Friend: You are best friends with one of the NPCs; you’ve grown up together, and while your friend has had a much more exciting life than you so far, you hope one day to follow in your friend’s footsteps and see the world—or perhaps even become an adventurer yourself. You’ve picked up a lot from your friend, but particularly his or her skill in interacting with others. If Ameiko is your best friend, you gain a +2 trait bonus on Diplomacy checks. If Sandru is your best friend, you gain a +2 trait bonus on Bluff checks. Whichever skill you gain a trait bonus on, that skill is always considered a class skill for you. In addition, in situations where your best friend is in danger, you gain a +1 trait bonus on all attack rolls against foes that threaten your friend. NPC Choices: Ameiko, Sandru.
Caravan Guard: You recently hired on to Sandru’s caravan to serve as a guard, but the job, while it paid well, gave you little chance to scratch the adventuring itch, since the caravan never really ventured into dangerous territory. You understand why Sandru avoided the more dangerous routes, of course, but that didn’t help assuage your urge to seek adventure. You’ve just told Sandru that you’re quitting the job in order to try your hand at adventuring—he seemed to understand, and even gave you some good tips on how best to survive potential challenges. You gain a +1 trait bonus on Survival checks, and Survival becomes a class skill for you. NPC Choices: Sandru.
Childhood Crush: You’ve never had the guts to act on it, but for as long as you can remember, you’ve had a crush on one of the NPCs. Someday, maybe you’ll be able to earn the NPC’s love, but for now, you’re content to spend time in the NPC’s proximity, or even to do things for the NPC that might earn you a word of thanks or a smile. Once per day, you may attempt to earn a kind word or a smile from the NPC whom you have a crush on by making a DC 15 Charisma check. If you’re successful, the elation and joy at the attention gives you a +1 trait bonus on all saving throws for the remainder of the day. If you’re ever lucky enough to win the NPC’s love, this +1 trait bonus on saving throws applies at all times, as long as your relationship remains active. Note that gender isn’t an issue in the case of these three NPCs. Unless your GM says otherwise, all three of these NPCs are considered to be bisexual as far as this trait’s implications are concerned. Note that if you take this trait, you’ll likely want to coordinate NPC choices with any other player who chooses this trait as well, since choosing the same NPC could cause unwanted party strife. Of course… if that’s what you and the other player are looking for, go for it! In addition, you gain a +1 trait bonus on all attack rolls against foes that threaten your crush. NPC Choices: Ameiko, Sandru, Shalelu.
Foster Child: Koya Mvashti might be old enough to be your grandmother, but to you, she’s always been your mom. Ever since your parents passed away, Koya’s been taking care of you as if she were your mother. You never really figured out why Koya took you into her care, but you do know she’s done this before—most recently with Sandru Vhiski, whom you think of as your brother. Growing up, Koya made sure that you had the best education possible, particularly in one particular topic. Choose any Knowledge skill—you gain a +2 bonus on skill checks with that Knowledge skill, and it becomes a class skill for you. In addition, you gain a +1 trait bonus on all attack rolls against foes that threaten your adoptive mother. NPC Choices: Koya.
Friend of the Family: Your family has been close friends with the Mvashtis for as long as you’ve been alive. Old Niska Mvashti’s recent death wasn’t all that unexpected—she must have been over a hundred years old, as far as you know—but it was a sobering moment nonetheless. What no one else in your family knows, though, is that in the weeks before her death, Niska must have known that her days were numbered, because she called you to her house one day and made you make a promise: If her daughter Koya ever went on a long trip, you would go with her to ensure her safety. Although the chances of Koya going on a long trip seem remote (she must be at least 60 years old, after all), you’ve made a promise to Niska to accompany her daughter if such an event comes to pass. Ever since you made this promise, you’ve felt a strange sense of destiny looming in your future—you might even think that Niska is now watching over your shoulder, just as she asked you to watch over her daughter. As a result of this eerie sense of being watched over, you’ve been able to react to dangerous situations more quickly than ever. As long as Koya remains alive, you gain a +1 trait bonus on Perception checks, and Perception becomes a class skill for you. In addition, you gain a +1 trait bonus on all attack rolls against foes that threaten Koya. NPC Choices: Koya.
Hero Worship: Everyone in town seems to admire Ameiko and Shalelu—they’re heroes, after all, and played key roles in the recent troubles that plagued Sandpoint. You, though, take this admiration to a new level—you practically worship one of these two. This could be because you saw one of them perform a particularly impressive act of bravery at some point in the past, or maybe they just happened to give you the exact right words of encouragement or a kind gift at some point a few years ago when you were young and impressionable. In any case, you’ve done your best to emulate your hero’s talents at spellcasting or combat. If your hero is Ameiko, you gain a +2 bonus on concentration checks. If your hero is Shalelu, you gain a +1 bonus to your AC against attacks of opportunity. In addition, you gain a +1 trait bonus on all attack rolls against foes that threaten your hero. NPC Choices: Ameiko, Shalelu.
Rescued: At some point in the past, you had a terrifyingly close brush with death. Maybe a goblin nearly killed you during an attack on the town, or perhaps a building struck by a giant’s boulder collapsed around you. Whatever the peril was, you would have certainly died if not for the swift actions of Koya or Shalelu, who intervened just in time to save your life. You’ve never forgotten this, and remain fiercely loyal to the NPC who saved you. Perhaps even more importantly, the method in which she saved you seems to have had an impact on your own skills. If Koya saved you, she did so by casting a healing spell on you just before you died, and as a result you gain a +2 trait bonus whenever you use cure spells to heal damage. If it was Shalelu who saved you, she did so by pulling you to safety while simultaneously defeating the peril that almost did you in, and as a result, you gain a +1 trait bonus on Acrobatics checks and Acrobatics is a class skill for you. In addition, you gain a +1 trait bonus on all attack rolls against foes that threaten your savior. NPC Choices: Koya, Shalelu.
Student Survivalist: Although she is seen as something of a mystery to most of Sandpoint’s citizens, Shalelu has never really seemed all that mysterious to you. Of course, that’s probably because she helped raise you. You have never quite figured out why Shalelu decided to treat you as a younger sibling, but you certainly appreciated it—and you eagerly absorbed all of the survivalist tricks that she showed you over the years. As a result, you gain a +2 trait bonus on all Survival checks, and Survival is a class skill for you. In addition, you gain a +1 trait bonus on all attack rolls against foes that threaten your mentor. NPC Choices: Shalelu.
Younger Sibling: You’ve lived your whole life in the shadow of your older sibling, a person who seems to have the adventure-filled lifestyle you’ve always wanted for yourself. While your sibling always took care of you, he or she never supported your desire to become an adventurer—your sibling never explained why, only saying, “Adventuring can cause a lot of pain just as easily as it can bring success and riches.” As a younger sibling to one of Sandpoint’s more influential citizens, you share some of that NPC’s innate talent and skill at adventuring. If you’re Ameiko’s younger sibling, your ferocious independence and self-confidence give you a +1 trait bonus on Will saving throws. If you’re Sandru’s younger sibling, your hearty constitution gives you a +1 trait bonus on all Fortitude saving throws. If you’re Shalelu’s younger sibling, your quick reflexes give you a +1 trait bonus on all Reflex saving throws. Note: Although you’re a younger sibling of an established NPC, this doesn’t necessarily lock you in to being the same race as that NPC—if you’re a different race or ethnicity than the NPC you choose as your older sister or brother, you were adopted into the family by your parents. In addition, you gain a +1 trait bonus on all attack rolls against foes that threaten your older sibling. NPC Choices: Ameiko, Sandru, Shalelu.
Karty postaci proszę przesyłać na PW w formacie tekstowym, najlepiej rozpisane wg tego samego schematu co NPC, choć przyjmę też rozpiski wg innych schematów, byleby karta postaci była przejrzysta. Po rozpoczęciu sesji karty postaci graczy będą jawne.

Historia postaci powinna być rozpisana na około jedną stronę A4 lub więcej w zależności od weny potencjalnego gracza, przy czym nie interesują mnie opowiadania ale informacje, które będę mógł wykorzystać w sesji. Dodatkowo bardzo proszę przygotować akapit czy dwa opisu postaci dla pozostałych graczy.

Drużyna: Postacie będą znały się ze sobą oraz z głównymi NPCami przed rozpoczęciem przygody. Seria Jade Regent zakłada, że postacie będą stanowić trzon podążającej daleko na północ karawany. Po zakończeniu rekrutacji poświęcimy dzień czy dwa na dotarcie drużyny.

Decyzja co do stosowania Dodatkowej Mechaniki: Po przejrzeniu Players Guide zauważycie, że jest tam zawarta mechanika do relacji z głównymi NPCami (coś a’la relationships z Dragon Age) oraz mechanika karawan (karawany traktowane jako quasi-postacie z poziomami, featami itd.) Napiszcie czy macie ochotę to stosować.

Rekrutacja będzie trwała dwa tygodnie. Zgłoszenia należy przesyłać na moje PW. Dobór graczy będzie dokonywany na podstawie oceny przesłanych postaci oraz mojego wcześniejszego doświadczenia z poszczególnymi graczami. Jeśli wcześniej nie mieliśmy ze sobą kontaktu to zawsze można zalinkować jakąś wcześniejszą sesję, w której braliście udział, żebym mógł zobaczyć wasz styl gry.

Kontakt ze mną via PW lub GG 7732605.

Ostatnio edytowane przez Magnificate : 14-12-2012 o 20:26.
Magnificate jest offline  
Stary 14-12-2012, 21:33   #2
Nemo's Avatar
Ja chętny.
A players companion warto przeczytac, jest inspirujący . Chociaz opisy samych npc mógłbyś streścić tutaj, dla zachęty.
A true gamer should do his best to create the most powerful character possible! And to that end you need to find the most gamebreaking combination of skills, feats, weapons and armors! All of that for the ultimate purpose of making you character stronger and stronger!
That's the true essence of the RPG games!
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Stary 14-12-2012, 21:41   #3
Sierak's Avatar
Ah, good sir. Po tym jak Nemo nakręcił mnie na Pathfindera nie ma opcji nie spróbować .
- Alas, that won't be POSSIBLE. My father is DEAD.
- Oh... Sorry about that...
- I killed HIM :3!
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Stary 14-12-2012, 21:47   #4
Qumi's Avatar
Ja też wyrażam chęci do gry Pewnie coś magicznego :]
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Stary 14-12-2012, 21:51   #5
Wnerwik's Avatar
Kuuuurdeee... Mam dużo sesji i zapowiada się jeszcze więcej. Do tego jesteś MG, którego nie znam i możesz zniknąć gdzieś w połowie :P
Z drugiej strony - chciałem zagrać w tę kampanię i lubię pathfindera (choć jestem początkujący).
Zastanowię się.

Trochę niepokoi mnie częstotliwość - z doświadczenia wiem, że przy PF o wiele lepiej sprawdzają się krótkie posty i brak docka. Tak jak w sesji Tadeusa

Popieram prośbę Nemo, może napiszesz więcej o NPCach?
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Stary 14-12-2012, 22:01   #6
Magnificate's Avatar
Napisał Nemo Zobacz post
A players companion warto przeczytac, jest inspirujący . Chociaz opisy samych npc mógłbyś streścić tutaj, dla zachęty.
Legalne PDF-y mają tę genialną zaletę, że da się z nich kopiować bezpośrednio.

Ameiko Kaijitsu (female human bard)

Ameiko is a beautiful but somewhat irreverent woman of Tian descent who runs Sandpoint’s Rusty Dragon tavern and happens to be a member of one of Sandpoint’s founding families. Her parents and older siblings have met unfortunate ends over the past several years, leaving the young woman as the sole remaining Kaijitsu in town. Ameiko may be among the town’s nobility, but she’s never really cared for the aristocracy—she’s always had an urge to explore, and loves hearing stories of adventures and daring deeds. She even spent a year or so as an adventurer herself, along with her friend Sandru Vhiski. Her short adventuring career earned her enough money to buy the Rusty Dragon outright, and she now serves as its sole proprietor in her “retirement.” You get the feeling, though, that abandoning the adventuring life wasn’t entirely her choice—certainly she doesn’t talk much about what happened on her last adventure, or what happened to the others in her group. And although she has a lot of friends and admirers in town, Ameiko has never accepted anyone as anything more than a friend; she dodges personal questions and diplomatically avoids proposals of romance, much to the frustration of several eager suitors here in Sandpoint. She’s a talented singer and samisen player, and if she wanted to, Ameiko could certainly lead a comfortable life here in Sandpoint. You know her fairly well, however, well enough to know that she is growing increasingly bored and impatient with having nothing more to look forward to than a “safe life” in a “safe town.” If the chance to go on an epic voyage or other grand adventure ever presents itself, you’re convinced that Ameiko would sell the Rusty Dragon and set out once more to seek her fortune in a heartbeat
Koya Mvashti (old female human cleric of Desna)

Until she passed away from natural causes just a few months ago, Madame Niska Mvashti was the oldest person in Sandpoint. No one quite knows exactly how old the Varisian seer actually was when she died (she was already old when Sandpoint was founded over 40 years ago)—but the fact that her only daughter Koya is herself an old woman is a telling fact. Koya has spent a fair amount of her life traveling Varisia with a number of caravans, serving as a healer when she was younger and more recently as a fortune-teller. For the past several years, she’s been traveling with her adopted son Sandru Vhiski on a regular caravan route that travels between Riddleport, Magnimar, and Korvosa two or three times a year. The caravan spends most of its time relatively close to Sandpoint, though, and that has suited Koya fine, since it gave her more time to care for her aged mother.
Since old Niska’s death, however, Koya’s initial mourning has transitioned into a sort of morose melancholy. A life-long worshiper of Desna, she has come to realize that while she has traveled extensively through the Varisian lowlands, she’s never been beyond the region’s borders. Tales of other Desnan explorers have long delighted Koya—even her own mother reputedly took part in several extensive caravans that traveled north to the Lands of the Linnorm Kings and even as far as Qadira. Koya’s having something of a late-life crisis as a result—a growing sense of disappointment that she’s never made a long caravan trek. With her mother dead, Koya has little reason to stay in Varisia, and she’s been pressuring Sandru to take a long journey soon: “The sooner the better, ’cause I won’t be around for long!” Koya’s in remarkably good shape, physically, for a woman well over 60 years of age—obviously, longevity runs in her family—but with each year that passes, the chance of her having the chance to experience a truly epic journey like the ones in her favorite stories grows slimmer.
Sandru Vhiski (male human rogue)

Only a few years from middle age, Sandru Vhiski is a charming man, handsome and irreverent in precisely the ways that could have made him a highly successful Sczarni con artist, even before one takes into account in the fact that his older brother, Jubrayl, is said to be the local Sczarni leader in Sandpoint. The death of their parents during a violent storm, while tragic, was ironically just the thing to save Sandru from life as a Sczarni, for while Jubrayl was old enough at the point to strike out on his own (and thus fell in completely with the Sczarni), Sandru was still a young child. His care fell to Koya Mvashti, a family friend and practically an aunt to the young Sandru. Under her guidance and support, Sandru managed to avoid falling in with the Sczarni, and when he grew of age, he instead sought employment as a caravan guard.
For several years, Sandru avoided returning to Sandpoint, but after he lost his job in the caravan business, he joined up with a group of adventurers eager to explore the Mushfens, Churlwood, and the Fogscar Mountains. As fate would have it, another former resident of Sandpoint, Ameiko Kaijitsu, was also a member of the group. Sandru and Ameiko hit it off at once and soon became close friends—though both say they have never been anything more than that. Like Ameiko, Sandru earned a fair amount of money during his short-lived adventuring days, and like Ameiko, he doesn’t talk about the reasons why he abandoned the life. When he retired from adventuring, instead of buying a tavern, he bought his own caravan, after which he invited Koya to join him on his journeys, knowing she wanted to see more of the world. He’s had a few clashes with his brother in the past few years, and you’ve heard he’s increasingly considering taking on a longer-than-normal caravan contract, in part to indulge Koya’s desire to experience a grand journey, and in part to get away from the dangerous influence of his troublemaking older brother and Jubrayl’s Sczarni compatriots.
Shalelu Andosana (female elf ranger)

Although Shalelu Andosana is something of a mystery to the residents of Sandpoint, she’s certainly one of the town’s most admired defenders. She doesn’t actually live in town, but she sometimes spends the night at the Rusty Dragon free of charge, thanks to her long friendship with Ameiko Kaijitsu. Everyone in town knows that Shalelu is something of a loner and prefers to spend her time wandering in and exploring the wilderness around Sandpoint. She periodically vanishes from the region for weeks or even months at a time to visit friends elsewhere in Varisia (particularly, it’s said, near Hook Mountain or up north near the elven village of Crying Leaf), but she never fails to return to Sandpoint. No one quite understands why she keeps coming back. When asked why, she merely says, “Someone’s got to keep an eye on you all.” Her timely reports of goblin activity have helped save folk from ambushes or warned the militia of possible attacks on the town or the surrounding farmlands numerous times. Yet in recent days, Sheriff Hemlock has begun taking a more active role in patrolling the surrounding area, and his militia is better trained now than ever before, which means that Shalelu’s aid in keeping an eye on the hinterlands is growing less and less necessary. She actually seems relatively pleased with this development, however, as though she’s proud that Sandpoint is finally starting to look after itself rather than disappointed at not being needed any longer. She has even started hinting that she’s thinking of taking a long journey away from Sandpoint sometime in the future, but whenever she is pressed for details, she just shrugs and changes the topic. Of the four key NPCs in the Jade Regent Adventure Path, Shalelu is the most distant and her motives are easily the most mysterious, but she otherwise seems friendly and helpful enough.
Co do GoogleDocs, z mojego doświadczenia są idealne do prowadzenia dialogów między więcej niż dwiema postaciami i walk. Co do długości notek, to sam wolę krótkie a treściwe i częste. Co do nieznajomości, to dodam że korzystam też z nicka "Antara". Sieraka to jeszcze bodaj z dnd.pl kojarzę.
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Stary 14-12-2012, 22:04   #7
K.D.'s Avatar
GCA byś zreaktywował, a nie

Też coś wyślę.
"Uproczywe[sic] niestosowanie się do zaleceń Obsługi"
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Stary 15-12-2012, 09:18   #8
Agape's Avatar
Od jakiegoś czasu mam ochotę na Pathfindera, może i ja coś wyślę
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Stary 15-12-2012, 10:15   #9
Wnerwik's Avatar
Zróbcie postaci, które jeżdżą konno, bo mi MG narzeka, że jak moja będzie posiadała konia to reszta nie będzie miała odpowiedniej mobilności
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Stary 15-12-2012, 11:10   #10
Rodryg's Avatar
Wygląda kusząco może coś się wykombinuje

Wnerwik najlepiej zróbcie ekipę złożoną z paladynów i kawalerzystów
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