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Archiwum sesji z działu DnD Wszystkie zakończone bądź zamknięte sesje w systemie DnD (wraz z komentarzami) |
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21-11-2012, 17:24 | #11 |
Reputacja: 1 | Artefakty: Besmara’s Tricorne CL 5th DESCRIPTION This black leather tricorne hat is weather-beaten and saltstained. It grants its wearer a +2 competence bonus on Profession (sailor) and Swim checks. Boarding Pike of Repelling CL 5th DESCRIPTION This +1 boarding pike is an 8-foot-long pole topped with a tapered metal spearpoint and a backward-facing hook, used to draw vessels closer together or repel boarders. A metal skull caps the butt of the pike. On command, a boarding pike of repelling can be extended as a swift action, giving its wielder a reach of 20 feet for 1 round. While the pike is extended, the wielder does not threaten adjacent creatures or creatures up to 15 feet away. A boarding pike of repelling can also be extended in this way to draw vessels closer together for boarding. Shackles of Compliance CL 3rd DESCRIPTION These battered iron manacles magically adjust themselves to fit around the wrists or ankles of any creature from Small to Huge size and automatically lock. A creature wearing shackles of compliance becomes more susceptible to intimidation. Any creature attempting to intimidate or demoralize a target wearing shackles of compliance gains a +4 bonus on Intimidate checks. In addition, the holder of the manacles’ key can cast command (DC 25) on the wearer of the shackles three times per day. Shackles of compliance have hardness 10 and 10 hit points, and a DC 30 Disable Device check is required to pick the shackles’ lock. A manacled creature can break free with a DC 28 Strength check or DC 35 Escape Artist check, or the lock can be opened with a DC 30 Disable Device check. Steadfast Grapple CL 3rd DESCRIPTION This iron grappling hook is attached to a 50-foot length of silk rope. When a steadfast grapple is thrown, it automatically hits and attaches to any targeted object or structure within range of its rope. Against creatures, the wielder must make attack rolls as normal. Once attached, a steadfast grapple can only be removed with a DC 30 Strength check, the command word, or magic such as dispel magic. Tidewater Cutlass CL 3rd DESCRIPTION The blade of this +1 cutlass is spotted with rust, and its basket hilt is cast in the likeness of a grinning skull. Once per day, a tidewater cutlass can be used to cast hydraulic push. Tidewater cutlasses are not uncommon weapons among the pirates of the Shackles, at least for those who can afford to buy one or who manage to loot one from someone who can. Vindictive Harpoon CL 9th DESCRIPTION This +1 returning harpoon is made from the jagged, scrimshaw-carved tusk of a narwhal attached to a 50-foot length of woven sinew. Unlike most thrown weapons, a vindictive harpoon functions as well underwater as on land, and its wielder takes no penalties on attack rolls underwater. Ostatnio edytowane przez Tadeus : 04-01-2013 o 16:55. |