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Archiwum sesji z działu DnD Wszystkie zakończone bądź zamknięte sesje w systemie DnD (wraz z komentarzami)


 
 
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Stary 21-11-2012, 17:24   #11
 
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Besmara’s Tricorne
CL 5th

DESCRIPTION
This black leather tricorne hat is weather-beaten and saltstained.
It grants its wearer a +2 competence bonus on
Profession (sailor) and Swim checks.

Boarding Pike of Repelling
CL 5th

DESCRIPTION
This +1 boarding pike is an 8-foot-long pole topped with a tapered
metal spearpoint and a backward-facing hook, used to draw
vessels closer together or repel boarders. A metal skull caps
the butt of the pike. On command, a boarding pike of repelling
can be extended as a swift action, giving its wielder a reach
of 20 feet for 1 round. While the pike is extended, the wielder
does not threaten adjacent creatures or creatures up to 15 feet
away. A boarding pike of repelling can also be extended in this
way to draw vessels closer together for boarding.

Shackles of Compliance
CL 3rd

DESCRIPTION
These battered iron manacles magically adjust themselves to
fit around the wrists or ankles of any creature from Small to
Huge size and automatically lock. A creature wearing shackles
of compliance becomes more susceptible to intimidation.
Any creature attempting to intimidate or demoralize a
target wearing shackles of compliance gains a +4 bonus on
Intimidate checks. In addition, the holder of the manacles’
key can cast command (DC 25) on the wearer of the shackles
three times per day.
Shackles of compliance have hardness 10 and 10 hit points,
and a DC 30 Disable Device check is required to pick the
shackles’ lock. A manacled creature can break free with a DC 28
Strength check or DC 35 Escape Artist check, or the lock can
be opened with a DC 30 Disable Device check.

Steadfast Grapple
CL 3rd

DESCRIPTION
This iron grappling hook is attached to a 50-foot length of silk
rope. When a steadfast grapple is thrown, it automatically hits
and attaches to any targeted object or structure within range
of its rope. Against creatures, the wielder must make attack
rolls as normal. Once attached, a steadfast grapple can only be
removed with a DC 30 Strength check, the command word, or
magic such as dispel magic.

Tidewater Cutlass
CL 3rd

DESCRIPTION
The blade of this +1 cutlass is spotted with rust, and its basket hilt is cast in the likeness of a grinning skull. Once per day, a tidewater cutlass can be used to
cast hydraulic push. Tidewater cutlasses are not uncommon weapons among
the pirates of the Shackles, at least for those who can afford to buy one or who manage to loot one from someone who can.

Vindictive Harpoon CL 9th

DESCRIPTION
This +1 returning harpoon is made from the jagged, scrimshaw-carved tusk of a narwhal
attached to a 50-foot length of woven sinew. Unlike most thrown weapons, a vindictive harpoon functions as well underwater as on land, and its wielder takes no penalties on
attack rolls underwater.
 

Ostatnio edytowane przez Tadeus : 04-01-2013 o 16:55.
Tadeus jest offline  
 



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